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1. Proposal: Minmatar ship fixes - in Ships and Modules [original thread]
IMO muninn grid increase, yes. Slot change, no. All 3 typhoon ideas, definitely. Hail, fix please (remove speed penalty is probably the best solution?). Everything else: meh. Team Minmatar forums
- by Elaine Threepwood - at 2006.08.23 15:24:00
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2. Typhoon Role - in Ships and Modules [original thread]
Originally by: Wizie Originally by: Elaine Threepwood Originally by: Wizie Originally by: Elaine Threepwood Runs on a med cap booster, more than enough cap to run one large rep. 700 might be with hail (can't remembe...
- by Elaine Threepwood - at 2006.08.10 12:05:00
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3. Typhoon Role - in Ships and Modules [original thread]
Originally by: Wizie Originally by: Elaine Threepwood Runs on a med cap booster, more than enough cap to run one large rep. 700 might be with hail (can't remember), but it's not with rage torps. And yes it is with maxed skills, nob...
- by Elaine Threepwood - at 2006.08.10 11:56:00
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4. Typhoon Role - in Ships and Modules [original thread]
Runs on a med cap booster, more than enough cap to run one large rep. 700 might be with hail (can't remember), but it's not with rage torps. And yes it is with maxed skills, nobody said the phoon was easy to fly . It's not exactly a godly ship, ...
- by Elaine Threepwood - at 2006.08.10 11:49:00
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5. phoon vs sanshas - in Ships and Modules [original thread]
my sanshas ratting setup (it avoids autocannons because of ammo issues, not effectiveness issues) 3 heavy nos, 4 siege, one small remote rep/tractor beam ab, web, 2 target painters (for popping cruisers with torps - 3 heavy nos can run your tank ...
- by Elaine Threepwood - at 2006.08.09 11:53:00
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6. Ship to beat pirate Temp/vaga? - in Ships and Modules [original thread]
Well you know they are both close range, and they are both minmatar. So typical ECM/NOS domi, only with no propulsion mod (they are close range, they'll come to you) and with minmatar racial jammers (multis are ftw, racials are even better ). Vag...
- by Elaine Threepwood - at 2006.08.02 16:07:00
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7. Typhoon - in Ships and Modules [original thread]
Originally by: Casyus Quinn whats the stradegy behind the bumpaphoon? or am i being desceived by the name? Basically, there's three things I use the phoon setup like that for: 1. Big gang, if an enemy thinks they'll be smart and sit o...
- by Elaine Threepwood - at 2006.07.19 17:47:00
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8. Typhoon - in Ships and Modules [original thread]
Kaylana covered most of the options you have for the phoon, except the discophoon (go turtlehead \o/) and the bumpaphoon: 4 heavy nos 4 cruise launchers named mwd 2 disruptors web 7 named nanofibers Handles like a frigate, bumps like nothing y...
- by Elaine Threepwood - at 2006.07.19 10:37:00
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9. Curse can own HAC's >>what is your opinion. - in Ships and Modules [original thread]
Er, you've clearly never used autocannons. They have like 1-2km optimal, tracking disruptors don't bother them at all as they always always fight into falloff (about 20km on a vagabond with barrage). The curse is a very nice anti hac ship though, ...
- by Elaine Threepwood - at 2006.06.30 12:12:00
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10. Jaguar vs Wolf - in Ships and Modules [original thread]
Originally by: Tsanse Kinske There's some recent (post ammo capacity fix) discussion of 150s vs. 200s here: http://oldforums.eveonline.com/?a=topic&threadID=356188&page=1#4 Unless something's been overlooked, 150s look at least as good as...
- by Elaine Threepwood - at 2006.06.30 08:53:00
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11. Typhoon versus Sansha's BS - in Ships and Modules [original thread]
Originally by: ArmaX Originally by: Elaine Threepwood I use: 3 heavy nos 4 siege small remote rep 100mn ab web 2 target painters large armour rep damage control 2 energized adaptives 2 ballistic controls nanofiber structure It ...
- by Elaine Threepwood - at 2006.06.30 07:52:00
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12. Jaguar vs Wolf - in Ships and Modules [original thread]
Originally by: Mr Scouty Originally by: Mongooze The item database isn't up to date with the in game stats. What about the autocanons? 200mm's are better than the 150mm's now right? I forget what the skills are but at a certia...
- by Elaine Threepwood - at 2006.06.29 20:05:00
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13. Typhoon versus Sansha's BS - in Ships and Modules [original thread]
I use: 3 heavy nos 4 siege small remote rep 100mn ab web 2 target painters large armour rep damage control 2 energized adaptives 2 ballistic controls nanofiber structure It works (use ogres), although everything is t2 or named which helps... M...
- by Elaine Threepwood - at 2006.06.29 19:35:00
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14. The Breacher û The Forgotten Frigate - in Ships and Modules [original thread]
Mostly signed. I'd be happy with just lower mass, although an extra (low or mid) slot wouldn't go amiss... Definitely doesn't need a 4th launcher though, there's no reason for it to have more launchers than a crow. Team Minmatar forums
- by Elaine Threepwood - at 2006.06.29 19:29:00
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15. Blasterthron [Overpowerd?] - in Ships and Modules [original thread]
Originally by: Talori'i So to get max damage in a Blasterthron, you need Torp skills maxed, Blaster skills maxed, and Drone skills maxed. Seems like an even tradeoff for other ships out there. And the 'thron ends up being high risk and wi...
- by Elaine Threepwood - at 2006.06.26 17:10:00
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16. Blasterthron [Overpowerd?] - in Ships and Modules [original thread]
Originally by: Alzion Yes ACs have less optimal then blasters, because they're designed to be used within their massive falloff range. In battle conditions ACs have a much larger viable range then blasters. Combined with minmatar high bas...
- by Elaine Threepwood - at 2006.06.26 14:56:00
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17. Blasterthron [Overpowerd?] - in Ships and Modules [original thread]
Originally by: Sandra Tseng Originally by: Jon Xylur The B-Thron is not overpowered. It sucks. In a bad way, too (not like Nos Domi). It's guns have crappy range, crappy tracking and huge cap use. The daage it does compared to AC p...
- by Elaine Threepwood - at 2006.06.26 14:12:00
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18. Typhoon - The bs now ? - in Ships and Modules [original thread]
OMG how did i miss this thread for 2 whole days?! New phoon is... ok. It's a lot better at npcing now, and I think I have some workable short range setups for it. Really does need more grid though, 20 cpu and 1600 grid and you'd never see me in a...
- by Elaine Threepwood - at 2006.06.22 19:54:00
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19. Updated Jaguar Info - in Ships and Modules [original thread]
Originally by: Gronsak Originally by: Phish1 69.1 DPS that is wrong, its higher, that might be per gun Honestly, it sounds low but certainly not 'per gun' low. I think you might be too used to gallente dps numbers
- by Elaine Threepwood - at 2006.06.15 11:29:00
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20. Updated Jaguar Info - in Ships and Modules [original thread]
Originally by: OrangeAfroMan Gronsak's autosetup is pretty close to what I use so far... kicks major ass ^^ I LOVE the new Jag! P.S. I've loved it more than ALL of you, I'm the original! I've had this sig for at least 6 months! Don'...
- by Elaine Threepwood - at 2006.06.15 11:06:00
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